[nbos] [AS2] possible new features?
Robin Jones
bin at thebadplace.co.uk
Fri Nov 18 10:09:12 EST 2005
I totally agree with these requests, but I'd like to add an import feature
to Bryan's first request. Being able to manage a sector, system or planet
from a database to then export to AS would be very handy.
Regards,
Rob
> -----Original Message-----
> From: nbossoftware-bounces at nbos.com
> [mailto:nbossoftware-bounces at nbos.com]On Behalf Of Bryan Lovely
> Sent: 18 November 2005 08:06
> To: nbossoftware at nbos.com
> Subject: Re: [nbos] [AS2] possible new features?
>
>
> Features I'd like to see (as a recent adopter):
>
>
> 1. More export formats. HTML is nice for viewing, but that's all it's
> nice for. I'd like to see at least the following:
>
> (a) CSV, so I can port all the info into a database in less than 15
> hours (that's how long it takes me to edit a 20 x 20 x 20 parsec html
> report down into sql insert statements).
>
> (b) XML, because XML is just really useful for lots of stuff.
>
> (c) GML for direct import into the yED Graph Editor would be nice, too.
>
> 2. Recalculation of values. If, for instance, I change a planet's
> orbit, the temperature, period, etc. should all update. Likewise for
> all other planetary features.
>
> 3. Better search. I should be able to search on stellar type, stellar
> configuration, number of planets, planetary temperature, etc., etc.
>
> 4. More generation options:
>
> (a) Terraforming. AS1 already tweaks habitability; I'd like to be able
> to set the level of tweaking to generate lots of Earthlike worlds for a
> space opera setting, or fewer for a totally realistic setting.
>
> (b) Population. I'd like to be able to adjust the overall population
> frequency to create more or less populated sectors.
>
> (c) System creation. I don't really like deep space stations or rogue
> planets and I should be able to turn them off. Likewise, I should be
> able to choose what kind of stellar region I'm generating: for
> instance, a globular cluster would be a lot different from a stellar
> nursery at the leading edge of a spiral arm, or from a normal,
> Earth-vicinity-type region.
>
> (d) Stellar clustering. The internal rules tend to make the overall
> sector structures look pretty much the same all the time -- usually a
> "snowdrift" shape covering one corner or side with next to nothing in
> the opposite corner/side, or a "cloud" that evenly occupies the whole
> sector -- regardless of sector size. I'd like to be able to set the
> clumpiness within realistic limits.
>
>
>
> I know this list partially reiterates what other people have asked for
> and what's in progress right now, but I wrote this list *before* I read
> the archives, and I'm sticking by it. :-)
>
>
> Thanks,
>
>
> -- Bryan
>
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