[Retros] Re: Happy New Year!
Andrew
andrew at anselan.com
Fri Jan 23 06:23:31 EST 2004
Francois,
Two thoughts:
(1) There are existing search engines which will determine the legitimate
proof games to reach a given diagram. At what point might it become more
efficient for an engine not to begin with the initial game array, but with
e.g. a database of 12 ply positions, filtering out those which clearly (due
to captures and pawns moves) cannot lead to the goal position?
(2) The most surprising part of your email:
> The lowest n without a diagram for ply <= 8 is n=3413.
I think there is a moral not just for composers of chess problems but also
for engineers. One can spend a lot of time to build a structure with certain
properties, but there is a price to be paid for comprehensibility. Often we
need to pay that price, because that's the only route we have to get to a
solution. But here's an example where using a general program, we can build
all the solutions, "Nature's solutions", and not just the ones which would
occur to a human designer. The constrast between Noam's highly ingenious
2004 and "Nature's" effortless retort is remarkable. I find it quite moving.
Regards,
Andrew.
Francois Labelle writes:
> On Fri, 16 Jan 2004, Andrew Buchanan wrote:
>
>> It's usual practice in SPGs not to have any text e.g. "both sides can
>> still castle".
>
> I'm sorry about that. I'm a computer scientist, not an SPG composer!
>
> But I think you noticed that it's not just any random text, it's what's
> missing from the graphic to fully specify the position.
>
> I have files containing every distinct position and the number of games
> leading to it for ply 0-8. The position takes into account castling and en
> passant, not by choice but by *necessity*, so that I can use the file for
> ply n to generate ply n+1. I simply searched those files for "2004" and
> realized later that I had to add the text.
>
>> So what's the quickest *diagram* which can be generated by exactly 2004
>> proof games? (i.e. no restriction on castling (or e.p.!)) Is there one
>> in ply =< 8?
>
> "Diagram", that's a beautiful word to explain precisely what the SPG
> community wants! So I went ahead and collapsed my lists of "positions"
> into lists of "diagrams".
>
> You're going to laugh, a minor modification does the trick:
>
> _________________
> | |
> | r n b q k b n r | Francois Labelle & computer
> | p p p p . p p p | January 19, 2004
> | . . . . p . . . |
> | . . . . . . . . |
> | . . . . . . . . |
> | . . . . P . . P |
> | P P P P . P P . | PG-3.5
> | R N B Q K B N R | 2004 solutions
> |_________________|
>
>
> There are 4 such diagrams at ply 7 (those e-pawn can be put on e4 and e5).
> There are 1664 PGs with 2004 solutions at ply 8 (871 non-shortest PGs and
> 793 SPGs).
>
> The lowest n without a diagram for ply <= 8 is n=3413.
> The largest n with a diagram for ply <= 8 is n=16327.
>
> The most unsound proof game in 4.0 moves is:
> _________________
> | |
> | r n b q k b n r | Francois Labelle & computer
> | p p p . . p p p | January 19, 2004
> | . . . . . . . . |
> | . . . p p . . . |
> | . . . P P . . . |
> | . . . . . . . . |
> | P P P . . P P P | PG-4.0
> | R N B Q K B N R | 16327 solutions
> |_________________|
>
>
> Francois Labelle
>
>
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