[Retros] Two little SPG-challenges
Mario Richter
mri_two at t-online.de
Fri Nov 12 07:54:40 EST 2004
Dear retro fans,
Noam Elkies wrote:
> > Second challenge:
> >
> > Both proof games contain a rather paradoxical
> > element (at least I consider them that way).
> > Can you construct longer proof games (not
> > necessarily of the "At-Home"-type), which show
> > the same element?
>
> I'm not sure what you mean here.
Because I didn't want to give hints to the solutions,
I have (intentionally) been a little bit unclear here.
> I see different paradoxical elements in the A and B
> solutions, both of which have been featured many times
> in longer proof games, so can't be the one common element
> you have in mind.
I did not mean that A and B share a common element.
Sorry for being not clear enough here.
In an SPG the goal is to reach the final position
*as fast as possible*, so I call elements of the solution,
which seem to be counter-productive with respect to
that goal, "paradoxical".
> Position A: rnb1kbnr/pp1ppppp/8/8/8/8/PPPP1PPP/RN2KBNR
> SPG in 7.5 moves (13 + 14)
In the solution of Pos. A the paradoxical element consists of
the fact that the white King - the *slowest* of all pieces,
makes 6 out of the 8 white moves.
So I call this challenge "Busy-King-SPG":
In the final position of an SPG one king is occupying it's
original square.
Construct an SPG (with a unique solution), where this king
has made as many moves as possible.
> Position B: rnbqk1nr/pppppp2/8/8/8/8/PPPPPPP1/R1BQKB2
> SPG in 7.0 moves (12 + 13)
In the solution of Pos. B only one piece of each side
does all the work, so I call this a "Lazy-Spectators-SPG".
Here the question is:
What is the longest possible SPG (with a unique solution),
where in the whole game each side moves only one of it's
pieces?
greetings
mario
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