[Retros] Beta Chess
hv at crypt.org
hv at crypt.org
Thu Mar 29 10:33:25 EDT 2007
"andrew buchanan" <andrew at anselan.com> wrote:
:Hi Hugo,
:
:Your second variant sounds functionally equivalent to the pre-existing
:Refusal Chess, where the player has the option to refuse his opponent's
:first proposed move, but must accept the second? There is at least one
:published composition in Refusal Chess, but it's not retro.
I wasn't aware of that variant, but it is indeed similar.
The main difference in play would be that the non-moving player must
specify the disallowed move in advance; in analysis, they would barely
differ.
:Your first variant sounds novel, and is related to the Fuddled Men concept
:where any unit must "stop for a rest" after moving. One clarification
:required for Beta Chess is at what point in the turn cycle the unit
:unfreezes.
:
:In Fuddled Men, the unit freezes just after it moves, and unfreezes exactly
:a full turn later when the next unit is moved by that player. In Beta Chess,
:apparently the freezing happens before a player moves (and so you can't
:defend against a check by freezing that piece). For simplicity, would you
:want the unfreezing to happen at the same point in the cycle, a turn later?
:So Beta Chess is not an exact generalization of Fuddled Men.
:
:And do you intend that attacking (i.e. checking or prevention of castling)
:is also disabled by freezing?
I'm not sure I fully understand the question, but I'll try to explain
further: the only effect of nomination is to restrict the moving player's
choices, so the scope of the nomination is limited to the moving player's
move.
I think it is necessary to refine the concept of "in check" to ignore any
attack from a nominated piece, and to make sense of that it is best to treat
a player's move and the subsequent nomination for their opponent as a unit
(except in the case of Black's nomination before White's first move).
Thus, putting the disallowed pieces in parens, after:
1. (Pd2) Pe2-e4; (Pe7) Pf7-f6
2. (Pe4) Qd1-h5; (Pg7) ...
.. Black is "in check" from the WQ only if he doesn't now nominate it, so:
2. ... (Pg7) Ke8-f7
3. (Qh5)
.. would be a valid move.
Defining the variant this way makes winning quite hard, I think, so might
be less interesting to play, but more interesting for problems.
:I have some fuddled problems on my website, mostly by Ronald Turnbull. These
:aren't retro, but they do use generalizations of the orthodox conventions
:(www.geocities.com/anselan/FUD.html) but I hadn't published them because I
:don't really understand the concept of "prove it by doing it" or "Ceriani
:ethics". For what it's worth though, here they are.
I don't understand these, I'm afraid; looking at the solution to the first
might help, but the solutions link seems to be broken.
:Do you intend that every check is mate?
No; even if the concept of "in check" is not modified in the manner
described above, a check + nomination of the King can still be defended
against by interposing another piece.
:You specify that the frozen piece must be one that has a legal move. This
:means that when a player only has one moveable unit, the game ends in
:stalemate.
Yes.
Hugo
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