[Retros] Fwd: [itaprob] computers
andrew buchanan
andrew at anselan.com
Fri Apr 18 18:05:42 EDT 2008
I think there is also a Black rook missing...
French...
from Bill Hartston's name...
heh ;-)
Andy
--- pastmaker at aol.com wrote:
>
>
>
> I haven't played forward in a while, but in the Harston composition,
> should the unit on c6 be a Black Pawn rather than a bishop?
>
>
>
> Tom Volet
>
>
> -----Original Message-----
> From: Richard Stanley <rstan at math.mit.edu>
> To: mvalg at velucchi.it
> Cc: retros at janko.at
> Sent: Thu, 17 Apr 2008 9:58 pm
> Subject: Re: [Retros] Fwd: [itaprob] computers
>
>
>
>
>
> >
> > someone just wrote to me:
> >
> > > There are many chess problems
> > > that are totally impossible for computers, but human can solve
> those.
> > > Seeing beutiful things are not possible for computers, but human
> > > can realize those - by seeing brightness/light. You cannot make
> as
> > > complicated computer-program as your brains are.
> >
> > is it true ?
>
> Good examples of such problems are "fortress problems."
>
> W. Harston, New Scientist, 1999
>
> {......kr}
> {.....b.p}
> {..b...pP}
> {rpPp.pP.}
> {pP.PpP..}
> {P...P...}
> {.K......}
> {........}
>
> White to play and draw
>
> A reasonably good chess player can solve this problem in a few
> seconds
> - just refuse to capture any Black pieces, and Black cannot break
> through. However, the computer program Deep Thought, at that time
> (1993) the world's best chess program, played 1.bxa5. This position
> is
> discussed by Jane Seymore and David Norwood on page 25 of New
> Scientist 139, #1889 (1993) in an article about the psychology and
> intellectual abilities of good chess players, and by Roger Penrose on
> page 104 of "The Large, the Small, and the Human Mind" in an essay
> about the relationship of the mind to the physical world. Tim Krabbe
> gives an example in item 223 of his "Open Chess Diary" of a fortress
> position that occurred in an actual game played in 1951 which the
> chess computer Shredder 7.04 had no difficulty analyzing.
>
> Another fortress problem that requires a little foresight to set up
> is:
>
> Anonymous, Zadachi i Etiudi, 1928
>
> {...B....}
> {.r..p...}
> {r..p.p..}
> {bkp.P.p.}
> {.p.P.PPp}
> {p.P....P}
> {PP.K....}
> {...B....}
>
> White to play and draw
>
> I wonder how present-day computers would do on this problem.
>
> Richard
>
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