[Retros] Red-Handed
andrew buchanan
andrew at anselan.com
Fri Feb 8 09:11:33 EST 2008
Hi Roberto,
Thanks for your mail. Maybe determining criteria is less problematic that I had
thought. I don't know though.
You say that overlooking check is an "opportunity". But overlooking mate is
not? What's your logic there? How about if a player makes a move out of turn?
Or (subtle difference) if a player passes without having moved? After Kf1-g1,
is it an opportunity error to complete the move with Rh1-f1?
I appreciate that the legality of the diagram is not at question for this
format. My remark on proof games was a more general one, in response to the
idea that fairy pieces + pawns =< 8.
I find the terminology "MDR" a little dull. There are too many acronyms in this
little hobby anyway. May I suggest "Red-Handed" as a lively phrase which (in
English) exactly captures your idea?
Andrew.
--- raosorio at fibertel.com.ar wrote:
>
> Hi Andrew,
>
> "I have to confess an aesthetic preference for problem forms which are
> "self-defining". With MDR, it appears that there is a codification required
> for
> each form as to what "opportunities" and "incompletions" are legitimate. I
> have
> a related kind of trauma about lexical problems, which depend on the language
>
> used to record the moves. My problem, sorry. "
> ***************************************************************
> why? perhaps dues to tthe fact the explaining article is missing here.
> Opportunities are well defined ( leaving your king in check, castling when
> you
> had already loose the right to do it, etc) and incompletions are related to
> chess
> moves that involve more than one piece. All these cases have to be deducted
> from the retroanalysis.
>
>
> "I think the basic principle should be that the solver is required in
> principle
> to demonstrate whether any position, even a fairy position, is legal. If the
> position is legal, then it can be assumed by the solver that it derives from
> some history (although no reason to assume one history over another). If it
> is
> illegal, then for a fairy position there is no issue. For an conventional
> position, it acquires the property of fairiness, but there is otherwise no
> issue. "
> ****************************************************************
> MDR tries to present the conventional position not as a fairy one but as
> a feseable situation in real game, resulting from a last illegal move
> but under control for the retro rhinking.
>
> Roberto
>
>
> Hi Roberto,
>
>
> >Circe problem. Mate?
>
>
> I think that the intended answer is "No." Black has just captured Na2, which
> must re-appear like Duncan Idaho on b1 to complete the move and block the
> check. White's prior move can only have been discovered check.
>
> The key question to be resolved in solving the problem was whether you
> intended
> overlooking check or mate to be a "legitimate" error. The answer is no,
> because
> e.g. otherwise Black might just have captured B on a2, and the problem would
> be
> cooked.
>
> However this meta-reasoning can now be applied to all other problems of this
> form, which are therefore easier.
>
> I have to confess an aesthetic preference for problem forms which are
> "self-defining". With MDR, it appears that there is a codification required
> for
> each form as to what "opportunities" and "incompletions" are legitimate. I
> have
> a related kind of trauma about lexical problems, which depend on the language
>
> used to record the moves. My problem, sorry.
>
> I applaud the attempt to combine fairy + FIDE rules however. Some fairy forms
>
> (e.g. Circe, maximummer) naturally admit retro logic all the way back to the
> game array.
>
> Others (e.g. with weird units) do not admit retro logic. We can add the
> convention that the game is otherwise orthodox, but there are extra options
> for
> pieces to promote to. That convention is an elegant idea which I hadn't come
> across before. If it is already widely adopted, or if it formed part of the
> pre-announcement to the German tournament referred to earlier, then it's
> totally OK to form part of the judging criteria for this tournament. Not sure
> I
> would want to see it as a default convention though.
>
> The Codex is not very helpful about all this, stating baldly that fairy
> problems have no history.
>
> I think the basic principle should be that the solver is required in
> principle
> to demonstrate whether any position, even a fairy position, is legal. If the
> position is legal, then it can be assumed by the solver that it derives from
> some history (although no reason to assume one history over another). If it
> is
> illegal, then for a fairy position there is no issue. For an conventional
> position, it acquires the property of fairiness, but there is otherwise no
> issue.
>
> Best,
> Andrew.
>
> --- raosorio at fibertel.com.ar wrote:
>
>
> >
>
> > Hi Guus and everybody,
>
> >
>
> > "When you think about it, the whole concept is quite similar to MDR but
>
> > projected in the domain of typographic and pictographic errors"
>
> >
>
> > Yes, it is. The MDR convention is an effort to provide an scenario where
> all
>
> > the things might be
>
> > quite subltle. There is a remarkable potential here (I think that the
> Ke1-g1
>
> > problem is a good
>
> > example. Ke1-g1 is a geometrically correct move due to the h1 rook. Without
>
>
> > this, this king evolution
>
> > would not fit with any geometry alllowed by article 3).
>
> >
>
> > Look at this Werner's problem,
>
> >
>
> > Werner Keym
>
> > Die Welt 1969 (VI) Die Schwalbe 8 04/1971
>
> > 1B6/8/4PPPP/4p2P/5k1P/3Q3P/8/6KR
>
> > #0,5
>
> >
>
> > the position contains a very nice retroanalysis, but the stip #0.5 makes
> the
>
> > solution evident.
>
> > MDR provides the following alternative presentation: (How does this end?
>
> > MDR).
>
> >
>
> > Both theses cases belong to the "finalyzed and incomplete move" cathegory.
>
> > After the 7.4 retraction article 4.6 forces to make the complete move (and
>
> > then to mate).
>
> >
>
> > Best,
>
> > Roberto
>
> >
>
> >
>
> > Thanks Roberto, I will look at the position. For years I have enjoyed
> solving
>
> > the Christmas puzzle in one of our newspapers, for the main reason that
> there
>
> > is always one error in it, two in the very good years. Nothing exceeds the
>
> > satisfaction of finding the errors plus the solutions! Also, this will be
>
> > last fortress to fall to the computer, a million years from now. One year
> ago
>
> > I suggested to the belgium team captain to organize a solving contest based
>
>
> > on the intentional error idea. I mentioned options like "omitting a pawn in
>
>
> > the diagram", "changing draw to win in the stipulation", "mistyping
> helpmate
>
> > for selfmate" (this one I encountered in a recent puzzle) - possibly in a
> mix
>
> > with some correct presentations as well. For the requirement to be in
> special
>
=== message truncated ===
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