[Retros] Double Edgemover 10-piece (kings to original places)
Juha Saukkola
juha_saukkola at hotmail.com
Wed Jun 30 06:35:22 EDT 2010
Only the endsquare must be in the edge. i think.
> From: pascal.wassong at free.fr
> To: joost at sanguis.xs4all.nl
> Date: Wed, 30 Jun 2010 11:13:41 +0200
> CC: retros at janko.at
> Subject: Re: [Retros] Double Edgemover 10-piece (kings to original places)
>
> Hello Joost,
>
> Your definition seems to have a contradiction with the game you gave in
> an earlier mail, as you play e.g b2xa3. Only the destination square is
> on the edge of the board.
>
> >From what I saw in the PG, it seemed to me that the endsquare must be on
> an edge.
>
> Pascal
>
>
> >>>>> "Joost" == Joost de Heer <joost at sanguis.xs4all.nl> writes:
>
> Joost> On Wed, June 30, 2010 10:06 am, andrew at anselan.com wrote:
> >> What is a double edgemover?
>
> Joost> Edgemover: Both the start- and the endsquare must be on an
> Joost> edge of the board (for the orthodox board, this means the a-
> Joost> and h-file, and 1st and 8th row). Double edgemover:
> Joost> Edgemover for both black and white.
>
> Joost> The only positions with 10 pieces in DE are wPc2d2e2f2,
> Joost> bPc7d7e7f7 and both kings.
>
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