[Retros] Double Edgemover 10-piece (kings to original places)

Juha Saukkola juha_saukkola at hotmail.com
Wed Jun 30 06:35:22 EDT 2010



Only the endsquare must be in the edge. i think.


> From: pascal.wassong at free.fr

> To: joost at sanguis.xs4all.nl

> Date: Wed, 30 Jun 2010 11:13:41 +0200

> CC: retros at janko.at

> Subject: Re: [Retros] Double Edgemover 10-piece (kings to original places)

>

> Hello Joost,

>

> Your definition seems to have a contradiction with the game you gave in

> an earlier mail, as you play e.g b2xa3. Only the destination square is

> on the edge of the board.

>

> >From what I saw in the PG, it seemed to me that the endsquare must be on

> an edge.

>

> Pascal

>

>

> >>>>> "Joost" == Joost de Heer <joost at sanguis.xs4all.nl> writes:

>

> Joost> On Wed, June 30, 2010 10:06 am, andrew at anselan.com wrote:

> >> What is a double edgemover?

>

> Joost> Edgemover: Both the start- and the endsquare must be on an

> Joost> edge of the board (for the orthodox board, this means the a-

> Joost> and h-file, and 1st and 8th row). Double edgemover:

> Joost> Edgemover for both black and white.

>

> Joost> The only positions with 10 pieces in DE are wPc2d2e2f2,

> Joost> bPc7d7e7f7 and both kings.

>

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