[Retros] Favour/En Passant

Andrew Buchanan andrew at anselan.com
Tue Jun 17 14:40:29 EDT 2014


Hi Guus,

 

Frequently, I don’t have a clue what you’re talking about. For example, I got none of the following three paragraphs. Sorry! But am I the only one?

>The reduction principle on the DGCs is based on the premise that some preferred option for play remains but such is not always the case. Besides that, there is the possibility of a "group >right", a right that cannot be proved for each individual member of the group but van be proved to exist somewhere in the group. The handling of the cases occurs on a higher level than the >handling of the DGC-set / Game set.

>The natural approach is the temporary promotion of all "secondary rights" to "primary rights" (I am not sure about this terminology yet but you know what I mean)  in a "rights >group" allowing each one the be executed as such - i.e. as if it were a right to castle. After this promotion, the reduction from DGC to Game resumes with the modified "rights".

>One issue remains and is reflected by your example. Do you wish to allow "promotion" only when no other playing option remains or do you wish to allow it whenever a group right exists  - >as in your example? There is an aspect of personal taste in this choice, but also one of best workability. Having contemplated this for a while on the basis of fairy forms, my gut feeling is that >it is best to stick with the first choice. Which means that white cannot play e.p. in the example you presented.but he could if he were stalemated (or mated) otherwise. But you are entitled to >disagree since the choice steps outside the necessities of a a sound and consistent decisioning system.

So I only responded to the one paragraph I felt I understood. But there was certainly enough to disagree with in that! :o)

 

Thanks,
Andrew.

 

 

From: Retros [mailto:retros-bounces at janko.at] On Behalf Of Guus Rol
Sent: 18 June 2014 01:39
To: The Retrograde Analysis Mailing List
Subject: Re: [Retros] Favour/En Passant

 

Hi Andrew,

 

I am quite happy to keep our paradigmic divide alive! It gives me a nice background to make comparisons and measure relative progress in shared domains. Also gives everyone else an existential choice in retro life :-). 

 

By the way, we actually agree - by chance - that Jonathans diagram is not mate in one under RS laws, though not for the samen reason. If you read my post carefully, you'll see that I prefer to drop the "group right" option as long as there is an alternative. But I can respect if someone makes a different choice since it will not endanger consistency in other areas (as far as I currently know).

 

I will never drop the proof game requirement. It is the Higgs boson of the retro field. Without it, the universe collapses.

 

Best wishes, Guus Rol.

 

On Tue, Jun 17, 2014 at 5:11 AM, Andrew Buchanan <andrew at anselan.com> wrote:

Dear Guus, 

 

I agree that PRA is not really the appropriate domain for Jonathan’s offering. Indeed I stated in my email that PRA was not the main point. It was still worth mentioning for clarity since that’s the default rule these days.

 

I also agree that RS (and AP which I will not venture into until the other conventions are nailed down completely) are perhaps more fruitful than PRA.

 

My real point which you never answered was that the problem already has a totally definite answer under RS. Namely: there is no #1, and that’s just fine. And there are some similar diagrams where White has no other move. Totally fine – wish I could dig one up. The conventions were originally developed to support orthodox problems, and do a good job. As a side effect we have some diagrams where White has no permitted move, although we may know that the game cannot be stalemate. This is no cause for grief, indeed it is neat. There is no paradox, because we understand that stalemate only applies when there are no *legal* moves.

 

But you seem to think there is something broken here, and you stated: 

>Deciding that white is stalemated would be illegal as there would exist no proof game leading to stalemate. 

>Clearly some e.p. move must therefore be permitted.

 

Nooooo! :D

(1)    White is not stalemated. There are just no *permitted* moves for White under the e.p. convention.

(2)    Nit: I think you meant “invalid” not “illegal”.

(3)    I do agree there would be no proof game leading to stalemate, but so what?

(4)    The second sentence is a complete non sequitur. But PRA would in fact give you that e.p. move, if you must have it.

 

Guus, I will probably never be able to compose chess problems at your level. But you really make no sense to me with your “paradigm change”.

 

We have already in the conventions a brilliant simple notion of *permission*, which separates retro logic applied to the rules from the action of the conventions. Under your new “paradigm”, why do we have to throw this away?

 

More, we can extend the use “permission” as the basis for a consistent way of handling other areas where problems differ from games. This has many advantages: (1) relatively simplicity (2) proven model (3) protection of prior art. And I submit this can also be extended to cover the fairy area.

 

Thanks,
Andrew.

 

From: Retros [mailto:retros-bounces at janko.at] On Behalf Of Guus Rol
Sent: 16 June 2014 19:45 


To: The Retrograde Analysis Mailing List
Subject: Re: [Retros] Favour/En Passant

 

Hi Kevin, Andrew and Jonathan,

 

Actually I fully agree that pRA is the default assumption and resolves the issue.

 

In fact, this is so obvious that I haven't even considered this to be Jonathans case. The logics are by nature a dimension separate from the basic conventions in the sense that they can be an independent part of the stipulation. In the old days I needed to write "pRA" if I didn't like the idea of my problem being resolved by RS. Today I need to do the reverse, namely add "RS" if such is what I desire. I have taken Jonathans example as one to be resolved under the "RS stipulation" and I answered it in this fashion.

 

You can take that as a general context for my theory. Most interesting situations arise in RS and AP logics. In the pRA and retro-vairant logics all retro-active issues are compressed at the entrance gate. Though they are not at all obvious - especially in fairy forms - it is clear that all is plain sailing after the initial conditions have been established.

 

Andrew and I will continue to disagree on the nature of conventions. I have written 1 post about that and will write 1 more to address the precise delineation (as I see it). Everyone can decide for himself which side he is on.

 

Note: An essential characteristic of RS-logic is that things are different in the solver domain than in the player domain. You may be able to prove that you can mate in 1, but not be able to execute it under RS logic. See my PB R309. One can prove that white can mate in either 5 moves or 8 moves (in pRA style), but under RS logics it can only be done in 7 moves. The reason is that RS-logic fuses variants from different proof games. But I will write much more about that.

 

Best wishes, Guus Rol.

On Mon, Jun 16, 2014 at 12:58 PM, Andrew Buchanan <andrew at anselan.com> wrote:

Guus, 

I disagree again with your main point.

First, I do agree that Jonathan’s diagram is an excellent case. But I think it’s handled adequately by the existing conventions. It is not an issue nor a joke.

Before the recent changes to the conventions driven through by Werner Keym, under the en passant convention the diagram would have no *permitted* mating move. That’s fine. The sky doesn’t fall apart. Even if there was no other legal move for White, this doesn’t put White in stalemate. Stalemate is the result of having no legal moves. It is *not* the result of having no permitted moves.

It’s not a crisis: the sky doesn’t fall. We just admit the fact that in a few diagrams, it is not possible to determine whether certain en passants are allowable, and indeed whether the game is over or not. Those are interesting diagrams, and it’s certainly not worth twisting everything in order to ensure that some en passant must be allowed. That would be horrible.

Under the PRA convention, which now applies by default, things are even more straightforward. The problem splits into two parts, according to possible histories. Each history allows one en passant, so the problem is solved. I believe that Werner Keym would say that the problem has 1 solution, in two parts. I don’t particularly like PRA in this context, because it excludes any history in which neither e.p. is allowed. That just makes things too easy: most of Jonathan’s work is about showing that Black’s last move must have been one of the double hops. This is rendered irrelevant by PRA. However, PRA is not the main point.

I think our main disagreement is coming clearer. Once again you are mixing together rules and conventions. My position remains that just because the conventions don’t *permit* us to play a certain move should have no impact at the level of the rules themselves.

I made the next point in an earlier email, but I don’t think I got it across to everyone so I will say it again.

If rules and conventions operate at the same level as you propose, then *every* help pat is unsound, because the players are constrained by convention (i.e.: the definition of mandated player behaviour in a help pat) to work with one another to reach stalemate. Alternate lines of play which do not end in a stalemate are irrelevant, because the players are not permitted to play moves that diverge from the solution. So A1.3 kicks in right at the start. Similarly, *every* direct pat is unsound. White is bound by convention to eschew any path that can avoid a stalemate, and despite Black’s best efforts, the composition must end in a pat. Hence A1.3 will kill the solution right from the start.

Now the issue here, I submit, is not A1.3, but the mixing together of rules and conventions. Please let’s distinguish the rules from the conventions, and say the rules are about legality, while the conventions constrain which legal and possibly-legal moves are permitted, then we do not get in the horrible confused state that you are proposing.

And I don’t even believe that your planned path makes it easier to scale to fairy compositions. I think the idea of rules (including fairy rules) addressing legality, and conventions (including perhaps fairy conventions) then determining permissibility, is a bedrock upon which we can build a solid artifice.

Thanks,
Andrew.

From: Retros [mailto:retros-bounces at janko.at] On Behalf Of Guus Rol
Sent: 16 June 2014 17:33

To: The Retrograde Analysis Mailing List
Subject: Re: [Retros] Favour/En Passant 

Dear Jonathan,

Excellent case and a real issue. There are many similar situations, particularly in fairy land like with the "fuddled men" in Turnbulls infamous article. I had preseved the treatment of these cases for an "advanced topics" post but I can outline it here. You could have made things a little worse by making sure that white was "stalemated" apart from playing the e.p. moves. Deciding that white is stalemated would be illegal as there would exist no proof game leading to stalemate. Clearly some e.p. move must therefore be permitted.

The reduction principle on the DGCs is based on the premise that some preferred option for play remains but such is not always the case. Besides that, there is the possibility of a "group right", a right that cannot be proved for each individual member of the group but van be proved to exist somewhere in the group. The handling of the cases occurs on a higher level than the handling of the DGC-set / Game set.

The natural approach is the temporary promotion of all "secondary rights" to "primary rights" (I am not sure about this terminology yet but you know what I mean)  in a "rights group" allowing each one the be executed as such - i.e. as if it were a right to castle. After this promotion, the reduction from DGC to Game resumes with the modified "rights".

One issue remains and is reflected by your example. Do you wish to allow "promotion" only when no other playing option remains or do you wish to allow it whenever a group right exists  - as in your example? There is an aspect of personal taste in this choice, but also one of best workability. Having contemplated this for a while on the basis of fairy forms, my gut feeling is that it is best to stick with the first choice. Which means that white cannot play e.p. in the example you presented.but he could if he were stalemated (or mated) otherwise. But you are entitled to disagree since the choice steps outside the necessities of a a sound and consistent decisioning system.

Note: On top of the retro-decisionig-tree is the 1st command: There must always be a proof game.

Best wishes, Guus Rol.

On Mon, Jun 16, 2014 at 10:22 AM, A J Mestel <ajm8 at maths.cam.ac.uk> wrote:

Now that I'm connected again, I'll repost something I wrote a month ago.
It feels a bit like a poor joke, which had some point at the time, but loses everything in the re-telling, but still, here it is/was.

Jonathan

Date: Fri, 6 Jun 2014 11:04:56 +0100 (BST)
From: A J Mestel <ajm8 at maths.cam.ac.uk>
To: The Retrograde Analysis Mailing List <retros at janko.at>
Subject: Re: En passant

Did this ever get posted in the list? I never saw it, and got no replies.
It's a bit dated now, but someone said that en passant was only legal if you could prove what the previous move had to be etc. Needs to be a bit more precise.
Jonathan

On Wed, 28 May 2014, A J Mestel wrote:

Someone must have done this before, but consider:

W: Kc5 Rd8 Bc8 Nc6 a5 a6 e5 e6
B: Kc7 Bb8 b5 d5

Can White mate in one? Not according to the definition I read here a few
mails ago.


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