[Retros] rights & ocassions /answering Andrew
Kevin Begley
kevinjbegley at gmail.com
Tue May 6 12:21:50 EDT 2014
Show me a definition (including a motivation --- one that explains how the
hopelessness of a King's casting differs from that of a Pawn which never
promotes/captures/sacrifices,...), plus one good reason, and I will be
willing to consider this a serious topic.
Until then, it remains, at best, a diversion.
On Tue, May 6, 2014 at 9:10 AM, Kevin Begley <kevinjbegley at gmail.com> wrote:
> Your 5 good reasons are all quite sound; but insignificant, I'm afraid,
> when you're up against a logic that is willing to forsake a definition.
>
> It's a ram thing -- it has zero to do with chess.
>
>
>
> On Tue, May 6, 2014 at 8:55 AM, Andrew Buchanan <andrew at anselan.com>wrote:
>
>> Dear Roberto,
>>
>> This issue is not *quite* as academic as angel sex - it does affect the
>> soundness of certain chess compositions. :o)
>>
>> The chess programming position, which seems to pass there without
>> controversy, is given at:
>> http://chessprogramming.wikispaces.com/Repetitions
>>
>> Now, a SPOILER ALERT :o) for those enjoyably busy reading through the
>> matplus discussion of this issue, located at:
>> http://matplus.net/start.php?px=1399373473&app=forum&act=posts&tid=1235
>> The climactic denouement of the thread is when I quoted senior FIDE
>> arbiter
>> Stewart Reuben in May 2013 [my annotations added in square brackets here]:
>>
>> "Geurt Gijssen and I differ over the repetition rule and castling. His
>> view
>> will continue to hold sway for the new version [of the Laws] (probably now
>> no change [in that draft version] until 1 July 2013 [when it will be
>> ratified, going live in 1 July 2014]).
>> Position Qa4 Ka1. ke8, rh8. The laws state that the right is not lost to
>> castle until the king moves. Thus 1...kf7 2 Qf4 ke8 2 Qa4 is a new
>> position.
>> I think that is wrong. We can look into the future and know black will
>> never
>> castle.
>> But Rh2 Pg2 Kf1. ka2 pf4. 1 g4+ Kh3 2 Rh3+ Ka2 3 Rh2+ is the same
>> position.
>> Black could never capture en passant.
>> To my mind this is illogical. The two possibilities [i.e. castling & en
>> passant] should be the same.
>> But it is the law and I have no idea whether it has ever arisen. So I do
>> not
>> care too much."
>>
>> So Stewart is unhappy the fact that castling and en passant approach
>> things
>> differently. I think the position that castling *rights* are what counts
>> will survive until 2017. However, then those "troublemakers" :o) who want
>> to
>> change the criterion for castling may have a champion in Stewart Reuben.
>> Stewart is a very nice guy, but is focused on the game, and I don't think
>> he
>> feels any particular duty to problemists.
>>
>> OK, so why should castling rights rather than opportunity be the driver?
>> (1) It's the status quo. Why change such a tiny thing, which will force
>> programmers to alter their core code, if they want to continue to capture
>> the exact rules of chess (as many will)? (And some problemists may be
>> inconvenienced as well.)
>> (2) It's simplest. Castling rights are just 4 bits of information, 4
>> characters in FEN, which change only when a king or rook moves for the
>> first
>> time. Easy to compute; easy to consult.
>> (3) According to Guus Rol, there was a FIDE ruling at the time of Fischer.
>> (It would be nice to see that.)
>> (4) Guus also points out that dynamic interpretations may lead to
>> undecidable positions. Although he invokes retro strategy and proof games,
>> remember that we are talking about games of chess, where none of these
>> retro
>> concepts are available. So his argument is even stronger.
>> (5a) An interesting question is: why can't we just use the FEN notation to
>> represent the state for en passant? Recall: FEN records the en passant
>> target square in algebraic notation. If there's no en passant target
>> square,
>> this is "-". If a pawn has just made a two-square move, this is the
>> position
>> "behind" the pawn. This is recorded regardless of whether there is a pawn
>> in
>> position to make an en passant capture. (Clearly the rank number, 3 or 6,
>> is
>> redundant.) But it would be absurd to use the FEN square as an indicator
>> of
>> en passant capability - there may be no neighbouring pawn to make the
>> capture. But once we've opened the door to that concern, then why stop
>> there? One king may be in check, or there may be direct or indirect pins.
>> So
>> rather than invent some halfway house, where SOME but not ALL necessary
>> criteria are checked, the approach taken is that whether a position is
>> different or not depends on whether the pawn can capture legally.
>> (5b) So to revert to castling: if we feel that there is need for
>> "consistency" between castling convention and en passant approach, and the
>> en passant approach is hard to modify, then why not change the castling
>> approach? Well, *which* castling approach? We could either look at whether
>> the rooks can castle right now, or whether they could castle some time in
>> the future? This question doesn't come up in en passant, which is
>> now-or-never.
>>
>> So that's 5 good reasons to leave the current rule well alone.
>>
>> I have just seen a new tomelike email from Guus arrive in my inbox, so I
>> think I will send this one.
>>
>> Thanks,
>> Andrew.
>>
>> -----Original Message-----
>> From: retros-bounces at janko.at [mailto:retros-bounces at janko.at] On Behalf
>> Of
>> raosorio at fibertel.com.ar
>> Sent: 06 May 2014 06:10
>> To: retros at janko.at
>> Subject: [Retros] rights & ocassions /answering Andrew
>>
>> Hi Andrew,
>>
>> Long time without these "sex of the angels" discussions.
>>
>>
>> I hope you find the MatPlus discussion useful. To my mind, it was
>> conclusive, and filled the key hole in the following strategy
>> *********************************************************************
>> I find it useful indeed. I'm afraid I did not read it carefully enough to
>> realyze that conclusive side.
>>
>>
>> For example the chess programming community have converged on a
>> standard set of rules to judge any engine, and this community agrees with
>> the arbiters as to how to work castling and en passant in the context of
>> 50M
>>
>> & 3Rep.
>> *********************************************************************
>> this is really new for me. Could you please indicate where to find this
>> standard
>> set of rules? All of the present discussion should start from there.
>>
>>
>> There is a Golden Principle in this, that conventions *only* come in to
>> remove areas of ambiguity where we cannot deduce using information in the
>> stipulation and logic what must have happened. Any convention which does
>> not
>>
>> respect the Golden Principle is worded in too strong a way, and must be
>> toned down because it's taking us into Fairy Chess.
>> *********************************************************************
>> Simple and common sense.
>>
>> I think the codex writers had a better lunch, with more wine, than the
>> laws writers.
>> ********************************************************************
>> Yes, but I suspect it was at the same restaurant.
>>
>> Best wishes,
>> Roberto
>>
>> Hi Roberto,
>>
>> I hope you find the MatPlus discussion useful. To my mind, it was
>> conclusive, and filled the key hole in the following strategy.
>>
>> There may be always fun ways to interpret wordings of rules. But there is
>> surely a vanilla set of rules which is how they are intended to be. This
>> intention is not so difficult to discern, because the rules of chess are
>> so
>> simple. For example the chess programming community have converged on a
>> standard set of rules to judge any engine, and this community agrees with
>> the arbiters as to how to work castling and en passant in the context of
>> 50M
>>
>> & 3Rep. I agree with this general interpretation. This allows us to play
>> chess unambiguously. This programming interpretation incidentally bounds
>> the
>>
>> scope of chess: it excludes touch move, the clock, responses to errors
>> etc.
>> Basic robust vanilla chess.
>>
>> Now, and only now, do problemists come into the discussion. There is a
>> minimal set of conventions which is then needed to make the transfer from
>> vanilla game to problem. These fall into two areas:
>> (1) history. Just looking at a diagram is not sufficient to see what moves
>> may be legal, due to who's move, castling, ep, number of times position
>> has
>> repeated, number of moves since last . We have now reasonably
>> comprehensive
>> understanding of how conventions will work in this area.
>> (2) decision-making. what can players do? stipulation type (#, h#, s#...)
>> gives a lot of information, but also decisions about whether draws of
>> various kinds would be proposed or rejected.
>> There is a Golden Principle in this, that conventions *only* come in to
>> remove areas of ambiguity where we cannot deduce using information in the
>> stipulation and logic what must have happened. Any convention which does
>> not
>>
>> respect the Golden Principle is worded in too strong a way, and must be
>> toned down because it's taking us into Fairy Chess.
>>
>> A few random remarks to finish...
>> - I remember encountering Sergio Orce in the old days in
>> france-echecs.com.
>> I hope he is well, wherever he is.
>> - I think the codex writers had a better lunch, with more wine, than the
>> laws writers.
>> - Actually, it's not a problem with the writing, but the subsequent
>> editing.
>>
>> Nobel Laureate Ernest Hemingway said: "The first draft of anything is
>> s**t."
>>
>>
>> Thanks & all the best,
>> Andrew.
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