[Retros] Natch 3.0 beta is out
Paulo Peccin
ppeccin at gmail.com
Fri Jul 29 14:52:41 EDT 2016
Ok, I see... :-)
I'm very newbie to all this retro analysis, and not very literate to chess
in general.
That is a problem a friend of mine and I have invented, without even
knowing there was an established "retro" type of problems.
I have written a solution with proof in english for the problem, but I am
just trying to find a means to "prove the proof", with some kind of
computer help...
Thanks anyway!
Paulo
On Fri, Jul 29, 2016 at 3:45 PM, Pascal Wassong <pascal.wassong at free.fr>
wrote:
> Hi again :)
>
> no, Natch cannot help. This is a classical retro, not a shortest proof
> game. Natch is absolutely not done to answer your question.
>
> The number of games to reach your position with the shortest number of
> moves are by millions. Even if Natch would give all these games (which
> would take years), you still would have to check that in all games, the
> bK has moved.
>
> It is easy (at least for me !) to see that in your position, the bK must
> have moved, so the black castling is illegal in this position. The
> proof is not very complicated to write down in plain english. You
> should do it, as this is generally printed with the solution.
>
> There are many problems of this kind already existing. This is a very
> old trick, maybe 100 years old.
>
> Pascal
>
>
>
> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
>
> Paulo> That is my initial position:
> Paulo> 4k2r/pp2p1p1/P7/4Np2/1B4Q1/P2NP1n1/1PbP3q/K2R3R
>
> Paulo> The idea is to prove that the Black King has moved and cannot
> Paulo> castle anymore. Can Natch help in any means?
>
> Paulo> Thanks,
>
>
> Paulo> On Fri, Jul 29, 2016 at 3:25 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
>
> >> Hi Paulo,
> >>
> >> Natch is absolutely not done to solve this kind of problems. It
> >> will take way too much time, and spit out way too much solutions.
> >>
> >> Checking if your initial position is legal is easy for anybody used
> >> to solve retrograde problems. Finding the shortest proof game to
> >> your position is probably not interesting at all. About 80 or 100
> >> years ago, this was sometimes done to show that a position is
> >> legal. Nowadays, nobody does it anymore.
> >>
> >> If you intend to publish your problem, the section editor where you
> >> will send it will be able to tell you if your position is legal or
> >> not.
> >>
> >> Pascal
> >>
> >>
> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
> >>
> Paulo> Its for a problem I invented. Its a "mate in 2" problem that
> Paulo> requires retro analysis, and I want to check if the starting
> Paulo> position is really reachable in a normal valid game. So I don't
> Paulo> really know how many moves it would require to get there. I
> Paulo> want to find the minimum number of moves possible.
> >>
> Paulo> Thanks, Paulo
> >>
> >>
> Paulo> On Fri, Jul 29, 2016 at 3:03 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
> >>
> >> >> Hello,
> >> >>
> >> >> thank you for using iNatch and Natch !
> >> >>
> >> >> For iNatch, the version 0.7 has been created for 32 bits
> >> machines, >> this is a bit outdated. I suggest using the previous
> >> version >> 0.6.2, which is a full java version, independant from 32
> >> bits or 64 >> bits. Many users (me included) prefer the 0.6.2
> >> version.
> >> >>
> >> >> For Natch, you must provide the number of moves. It is strange
> >> to >> want to try Natch on a position without knowing the minimum
> >> number >> of moves needed to reach it. You could test the position
> >> while >> increasing the number of moves at each try.
> >> >>
> >> >> Best wishes, Pascal
> >> >>
> >> >>
> >> >>
> >> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
> >> >>
> Paulo> Tried to run iNatch, but it does not start in my machine. Java8
> Paulo> installed. The logs say:
> >> >>
> Paulo> !ENTRY org.eclipse.osgi 4 0 2016-07-29 14:45:04.760 !MESSAGE
> Paulo> Application error !STACK 1 java.lang.UnsatisfiedLinkError: no
> Paulo> swt-win32-3320 or swt-win32 in swt.library.path,
> Paulo> java.libary.path or the jar file
> >> >>
> Paulo> Also, can I use Natch to find a solution to a position, but I
> Paulo> don't know how many moves it would take to get to that
> Paulo> position?
> >> >>
> Paulo> Thanks, Paulo
> >> >>
> Paulo> On Fri, Jul 29, 2016 at 1:46 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
> >> >>
> >> >> >> Hello all,
> >> >> >>
> >> >> >> 19 years after the first version, 7 years after the latest >>
> >> version, >> a new version of Natch is out. It is version 3.0 beta.
> >> >> You can >> download it from http://Natch.free.fr .
> >> >> >>
> >> >> >> Previous version already computed the order of some moves.
> >> This >> >> was used to eliminate position having cycles in it. For
> >> example >> >> Pa2-a8=N-b6*Pa7 and Pa7xb6. These move orders found
> >> for a >> position >> are now used when searching for the moves.
> >> For >> example, if black >> must play Rh8-e8-e3-c3 and white
> >> Pe2-e4, the >> wPe2 won't be allowed >> to move before the black
> >> rook arrived at >> c3. This improvement >> increase the speed of
> >> resolution of many >> problems, and makes the >> --watch (-k for
> >> short) preaty useless.
> >> >> >>
> >> >> >> Many more move orders are also found.
> >> >> >>
> >> >> >> A bug has been corrected, where some solutions where not
> >> found.
> >> >> >>
> >> >> >> A bug has been corrected on Mac, which made the program crash
> >> >> when >> the hash-tables where full. I was surprised to learn
> >> about >> this >> problem so late.
> >> >> >>
> >> >> >> There are also minor changes in the output file and when
> >> using >> the >> visual option.
> >> >> >>
> >> >> >> More details about this new version are available in the NEWS
> >> >> file >> available when you download the beta version.
> >> >> >>
> >> >> >> There were many bugs in the numerous alpha version while >>
> >> developing >> this 3.0 version, which have been found by the >>
> >> testers, mainly >> Michel Caillaud and Thierry Le Gleuher. Thanks
> >> >> to them and to the >> other testers.
> >> >> >>
> >> >> >> There may still be bugs in this version. If you find one,
> >> don't >> >> hesitate to send it to me. The informations needed
> >> are: - the >> >> proof game, being as short as possible, that
> >> reproduces the bug; >> - >> the expected solution; - the number of
> >> the position where the >> bug >> occurs, if needed; - a clear
> >> description of what is going >> wrong.
> >> >> >>
> >> >> >> The precompiled version for windows is a 64 bits version. I
> >> >> could >> also prepare a 32 bits windows version, if enough
> >> people >> are >> interested.
> >> >> >>
> >> >> >> Happy composing, Pascal >> >>
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