[Retros] Fwd: Proof game promotion task

joose norri joose_norri at hotmail.com
Mon May 10 06:14:26 EDT 2010



Kevin, if your last paragraph refers to me, I apoligize. It was certainly not meant. I am not to blame, my poor English skills are.Joose


> Date: Mon, 10 May 2010 01:50:05 -0700

> From: kevinjbegley at gmail.com

> To: retros at janko.at

> Subject: Re: [Retros] Fwd: Proof game promotion task

>

> Good question, Noam..

>

> There are a few such achievements...

>

> 1) the record length PG57.5, (8bR+8wR -- Pronkin & Frolkin),

> 2) diagonalized promotions (of Caillaud & Heinonen) already sited here.

> orthogonalized promotions (Caillaud)

> 3) Pronkin & Frolkin made a number of others:

> -PG45 (4wB+4bB+4bN+3bR in final diagram)

> - Pronkin & Frolkin & Goldsteen PG52 (8wR+7bR+3bS in final diagram)

> -PG55.5 (8wR+8bR)

> -Frolkin PG52 (inexact) 6bB + 3bR

> ...tons more...

>

> I did quickly skim through a large section of PGs >40 moves, in the

> Win Chloe database, and found no problem with 9 units of the same type

> & color (however, I may have overlooked something)...

>

> A pattern fast emerges, where it becomes clear that promoted force

> in the diagram was deliberately avoided -- even, it seems, if

> avoidance made their tasks more difficult (my guess).

>

> So, I suspect most would prefer to attempt the interesting task you

> outlined via Ceriani-Frolkin annihilation of 2 promoted units (to

> retain a nice diagram).

>

> I am not aware of any technique to directly search for such things

> in any PG database.

>

> Finally, I regret some discourteous responses which you encountered here...

> ...which reads like an outrageous bid for partial credit.

>

> Regards,

> Kevin.

>

>

> On 5/10/10, joose norri <joose_norri at hotmail.com> wrote:

> >

> > Well not obvious or trivial, but uninteresting, apart from the task

> > element. I don't like counting promotions or whatever. Is one interestingly

> > motivated promotion less impressive than five trivial ones? Clearly I'm not

> > quoting my own thoughts.

> > Joose

> >

> >

> > > To: joose_norri at hotmail.com; retros at janko.at

> > > Subject: Re: [Retros] Fwd: Proof game promotion task

> > > CC: tchow at alum.mit.edu

> > > Date: Sun, 9 May 2010 22:53:18 -0400

> > > From: elkies at math.harvard.edu

> > >

> > > Tim Chow asked:

> > >

> > > > [...] What is the most number of knights (or queens, or whatever)

> > > > to appear in the set position of a proof game [with a unique solution]?

> > >

> > > Joose Norri responds:

> > >

> > > > Yes, obviously one could do -- but why!? Sorry, missed the irony.

> > >

> > > I don't see why this need be ironic or ugly; it looks to me like a

> > > legitimate task. And it certainly *doesn't* look obvious that one can

> > > promote all White pawns to Bishops in a sound proof game! For starters

> > > such a game must have length at least 39.5, and it's already nontrivial

> > > to attain such lengths at all, let alone with 40 pawn moves on one side.

> > >

> > > NDE

> >

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