[Retros] Fwd: Proof game promotion task
Kevin Begley
kevinjbegley at gmail.com
Mon May 10 04:50:05 EDT 2010
Good question, Noam..
There are a few such achievements...
1) the record length PG57.5, (8bR+8wR -- Pronkin & Frolkin),
2) diagonalized promotions (of Caillaud & Heinonen) already sited here.
orthogonalized promotions (Caillaud)
3) Pronkin & Frolkin made a number of others:
-PG45 (4wB+4bB+4bN+3bR in final diagram)
- Pronkin & Frolkin & Goldsteen PG52 (8wR+7bR+3bS in final diagram)
-PG55.5 (8wR+8bR)
-Frolkin PG52 (inexact) 6bB + 3bR
...tons more...
I did quickly skim through a large section of PGs >40 moves, in the
Win Chloe database, and found no problem with 9 units of the same type
& color (however, I may have overlooked something)...
A pattern fast emerges, where it becomes clear that promoted force
in the diagram was deliberately avoided -- even, it seems, if
avoidance made their tasks more difficult (my guess).
So, I suspect most would prefer to attempt the interesting task you
outlined via Ceriani-Frolkin annihilation of 2 promoted units (to
retain a nice diagram).
I am not aware of any technique to directly search for such things
in any PG database.
Finally, I regret some discourteous responses which you encountered here...
...which reads like an outrageous bid for partial credit.
Regards,
Kevin.
On 5/10/10, joose norri <joose_norri at hotmail.com> wrote:
>
> Well not obvious or trivial, but uninteresting, apart from the task
> element. I don't like counting promotions or whatever. Is one interestingly
> motivated promotion less impressive than five trivial ones? Clearly I'm not
> quoting my own thoughts.
> Joose
>
>
> > To: joose_norri at hotmail.com; retros at janko.at
> > Subject: Re: [Retros] Fwd: Proof game promotion task
> > CC: tchow at alum.mit.edu
> > Date: Sun, 9 May 2010 22:53:18 -0400
> > From: elkies at math.harvard.edu
> >
> > Tim Chow asked:
> >
> > > [...] What is the most number of knights (or queens, or whatever)
> > > to appear in the set position of a proof game [with a unique solution]?
> >
> > Joose Norri responds:
> >
> > > Yes, obviously one could do -- but why!? Sorry, missed the irony.
> >
> > I don't see why this need be ironic or ugly; it looks to me like a
> > legitimate task. And it certainly *doesn't* look obvious that one can
> > promote all White pawns to Bishops in a sound proof game! For starters
> > such a game must have length at least 39.5, and it's already nontrivial
> > to attain such lengths at all, let alone with 40 pawn moves on one side.
> >
> > NDE
>
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