[Retros] Natch 3.0 beta is out
Paulo Peccin
ppeccin at gmail.com
Fri Jul 29 14:15:16 EDT 2016
Its for a problem I invented. Its a "mate in 2" problem that requires retro
analysis, and I want to check if the starting position is really reachable
in a normal valid game. So I don't really know how many moves it would
require to get there. I want to find the minimum number of moves possible.
Thanks,
Paulo
On Fri, Jul 29, 2016 at 3:03 PM, Pascal Wassong <pascal.wassong at free.fr>
wrote:
> Hello,
>
> thank you for using iNatch and Natch !
>
> For iNatch, the version 0.7 has been created for 32 bits machines, this
> is a bit outdated. I suggest using the previous version 0.6.2, which is
> a full java version, independant from 32 bits or 64 bits. Many users
> (me included) prefer the 0.6.2 version.
>
> For Natch, you must provide the number of moves. It is strange to want
> to try Natch on a position without knowing the minimum number of moves
> needed to reach it. You could test the position while increasing the
> number of moves at each try.
>
> Best wishes,
> Pascal
>
>
>
> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
>
> Paulo> Tried to run iNatch, but it does not start in my machine. Java8
> Paulo> installed. The logs say:
>
> Paulo> !ENTRY org.eclipse.osgi 4 0 2016-07-29 14:45:04.760 !MESSAGE
> Paulo> Application error !STACK 1 java.lang.UnsatisfiedLinkError: no
> Paulo> swt-win32-3320 or swt-win32 in swt.library.path,
> Paulo> java.libary.path or the jar file
>
> Paulo> Also, can I use Natch to find a solution to a position, but I
> Paulo> don't know how many moves it would take to get to that
> Paulo> position?
>
> Paulo> Thanks, Paulo
>
> Paulo> On Fri, Jul 29, 2016 at 1:46 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
>
> >> Hello all,
> >>
> >> 19 years after the first version, 7 years after the latest version,
> >> a new version of Natch is out. It is version 3.0 beta. You can
> >> download it from http://Natch.free.fr .
> >>
> >> Previous version already computed the order of some moves. This
> >> was used to eliminate position having cycles in it. For example
> >> Pa2-a8=N-b6*Pa7 and Pa7xb6. These move orders found for a position
> >> are now used when searching for the moves. For example, if black
> >> must play Rh8-e8-e3-c3 and white Pe2-e4, the wPe2 won't be allowed
> >> to move before the black rook arrived at c3. This improvement
> >> increase the speed of resolution of many problems, and makes the
> >> --watch (-k for short) preaty useless.
> >>
> >> Many more move orders are also found.
> >>
> >> A bug has been corrected, where some solutions where not found.
> >>
> >> A bug has been corrected on Mac, which made the program crash when
> >> the hash-tables where full. I was surprised to learn about this
> >> problem so late.
> >>
> >> There are also minor changes in the output file and when using the
> >> visual option.
> >>
> >> More details about this new version are available in the NEWS file
> >> available when you download the beta version.
> >>
> >> There were many bugs in the numerous alpha version while developing
> >> this 3.0 version, which have been found by the testers, mainly
> >> Michel Caillaud and Thierry Le Gleuher. Thanks to them and to the
> >> other testers.
> >>
> >> There may still be bugs in this version. If you find one, don't
> >> hesitate to send it to me. The informations needed are: - the
> >> proof game, being as short as possible, that reproduces the bug; -
> >> the expected solution; - the number of the position where the bug
> >> occurs, if needed; - a clear description of what is going wrong.
> >>
> >> The precompiled version for windows is a 64 bits version. I could
> >> also prepare a 32 bits windows version, if enough people are
> >> interested.
> >>
> >> Happy composing, Pascal
> >> _______________________________________________ Retros mailing list
> >> Retros at janko.at https://pairlist1.pair.net/mailman/listinfo/retros
> >>
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