[Retros] Natch 3.0 beta is out
Paulo Peccin
ppeccin at gmail.com
Fri Jul 29 15:34:29 EDT 2016
The links don't work!
Paulo
On Fri, Jul 29, 2016 at 4:25 PM, Pascal Wassong <pascal.wassong at free.fr>
wrote:
> Paulo,
>
> I made a quick search in the online retrograde database. I found a
> mate in 2, where black cannot castle dating back to 1859. By Sam Loyd
> of course:
> http://pdb.dieschwalbe.de/search.jsp?expression=PROBID='P0002056'
>
> Another problem, from year 1915, more in the spirit of your problem, by
> another great composer of the retrograde analysis earlier times, Thomas
> R. Dawson:
> http://pdb.dieschwalbe.de/search.jsp?expression=PROBID='P0001326'
>
> I made the search from the page http://pdb.dieschwalbe.de/ and entered
> the following expression :
> STIP='#2' and G='retro' and K='Cant Castler'
>
> To learn how to write expressions, you should use the examples page.
> This database is the most accurate online base for retrograde problems.
>
> Have fun exploring the database.
> Pascal
>
>
> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
>
> Paulo> Ok, I see... :-) I'm very newbie to all this retro analysis,
> Paulo> and not very literate to chess in general.
>
> Paulo> That is a problem a friend of mine and I have invented, without
> Paulo> even knowing there was an established "retro" type of problems.
>
> Paulo> I have written a solution with proof in english for the
> Paulo> problem, but I am just trying to find a means to "prove the
> Paulo> proof", with some kind of computer help...
>
> Paulo> Thanks anyway! Paulo
>
>
>
>
> Paulo> On Fri, Jul 29, 2016 at 3:45 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
>
> >> Hi again :)
> >>
> >> no, Natch cannot help. This is a classical retro, not a shortest
> >> proof game. Natch is absolutely not done to answer your question.
> >>
> >> The number of games to reach your position with the shortest number
> >> of moves are by millions. Even if Natch would give all these games
> >> (which would take years), you still would have to check that in all
> >> games, the bK has moved.
> >>
> >> It is easy (at least for me !) to see that in your position, the bK
> >> must have moved, so the black castling is illegal in this position.
> >> The proof is not very complicated to write down in plain english.
> >> You should do it, as this is generally printed with the solution.
> >>
> >> There are many problems of this kind already existing. This is a
> >> very old trick, maybe 100 years old.
> >>
> >> Pascal
> >>
> >>
> >>
> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
> >>
> Paulo> That is my initial position:
> Paulo> 4k2r/pp2p1p1/P7/4Np2/1B4Q1/P2NP1n1/1PbP3q/K2R3R
> >>
> Paulo> The idea is to prove that the Black King has moved and cannot
> Paulo> castle anymore. Can Natch help in any means?
> >>
> Paulo> Thanks,
> >>
> >>
> Paulo> On Fri, Jul 29, 2016 at 3:25 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
> >>
> >> >> Hi Paulo,
> >> >>
> >> >> Natch is absolutely not done to solve this kind of problems. It
> >> >> will take way too much time, and spit out way too much
> >> solutions.
> >> >>
> >> >> Checking if your initial position is legal is easy for anybody
> >> used >> to solve retrograde problems. Finding the shortest proof
> >> game to >> your position is probably not interesting at all. About
> >> 80 or 100 >> years ago, this was sometimes done to show that a
> >> position is >> legal. Nowadays, nobody does it anymore.
> >> >>
> >> >> If you intend to publish your problem, the section editor where
> >> you >> will send it will be able to tell you if your position is
> >> legal or >> not.
> >> >>
> >> >> Pascal
> >> >>
> >> >>
> >> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
> >> >>
> Paulo> Its for a problem I invented. Its a "mate in 2" problem that
> Paulo> requires retro analysis, and I want to check if the starting
> Paulo> position is really reachable in a normal valid game. So I don't
> Paulo> really know how many moves it would require to get there. I
> Paulo> want to find the minimum number of moves possible.
> >> >>
> Paulo> Thanks, Paulo
> >> >>
> >> >>
> Paulo> On Fri, Jul 29, 2016 at 3:03 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
> >> >>
> >> >> >> Hello,
> >> >> >>
> >> >> >> thank you for using iNatch and Natch !
> >> >> >>
> >> >> >> For iNatch, the version 0.7 has been created for 32 bits >>
> >> machines, >> this is a bit outdated. I suggest using the previous
> >> >> version >> 0.6.2, which is a full java version, independant from
> >> 32 >> bits or 64 >> bits. Many users (me included) prefer the
> >> 0.6.2 >> version.
> >> >> >>
> >> >> >> For Natch, you must provide the number of moves. It is
> >> strange >> to >> want to try Natch on a position without knowing
> >> the minimum >> number >> of moves needed to reach it. You could
> >> test the position >> while >> increasing the number of moves at
> >> each try.
> >> >> >>
> >> >> >> Best wishes, Pascal
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
> >> >> >>
> Paulo> Tried to run iNatch, but it does not start in my machine. Java8
> Paulo> installed. The logs say:
> >> >> >>
> Paulo> !ENTRY org.eclipse.osgi 4 0 2016-07-29 14:45:04.760 !MESSAGE
> Paulo> Application error !STACK 1 java.lang.UnsatisfiedLinkError: no
> Paulo> swt-win32-3320 or swt-win32 in swt.library.path,
> Paulo> java.libary.path or the jar file
> >> >> >>
> Paulo> Also, can I use Natch to find a solution to a position, but I
> Paulo> don't know how many moves it would take to get to that
> Paulo> position?
> >> >> >>
> Paulo> Thanks, Paulo
> >> >> >>
> Paulo> On Fri, Jul 29, 2016 at 1:46 PM, Pascal Wassong
> Paulo> <pascal.wassong at free.fr>
> Paulo> wrote:
> >> >> >>
> >> >> >> >> Hello all,
> >> >> >> >>
> >> >> >> >> 19 years after the first version, 7 years after the latest
> >> >> >> version, >> a new version of Natch is out. It is version 3.0
> >> beta. >> >> You can >> download it from http://Natch.free.fr .
> >> >> >> >>
> >> >> >> >> Previous version already computed the order of some moves.
> >> >> This >> >> was used to eliminate position having cycles in it.
> >> For >> example >> >> Pa2-a8=N-b6*Pa7 and Pa7xb6. These move orders
> >> found >> for a >> position >> are now used when searching for the
> >> moves. >> For >> example, if black >> must play Rh8-e8-e3-c3 and
> >> white >> Pe2-e4, the >> wPe2 won't be allowed >> to move before the
> >> black >> rook arrived at >> c3. This improvement >> increase the
> >> speed of >> resolution of many >> problems, and makes the >>
> >> --watch (-k for >> short) preaty useless.
> >> >> >> >>
> >> >> >> >> Many more move orders are also found.
> >> >> >> >>
> >> >> >> >> A bug has been corrected, where some solutions where not
> >> >> found.
> >> >> >> >>
> >> >> >> >> A bug has been corrected on Mac, which made the program
> >> crash >> >> when >> the hash-tables where full. I was surprised to
> >> learn >> about >> this >> problem so late.
> >> >> >> >>
> >> >> >> >> There are also minor changes in the output file and when
> >> >> using >> the >> visual option.
> >> >> >> >>
> >> >> >> >> More details about this new version are available in the
> >> NEWS >> >> file >> available when you download the beta version.
> >> >> >> >>
> >> >> >> >> There were many bugs in the numerous alpha version while
> >> >> >> developing >> this 3.0 version, which have been found by the
> >> >> >> testers, mainly >> Michel Caillaud and Thierry Le Gleuher.
> >> Thanks >> >> to them and to the >> other testers.
> >> >> >> >>
> >> >> >> >> There may still be bugs in this version. If you find one,
> >> >> don't >> >> hesitate to send it to me. The informations needed
> >> >> are: - the >> >> proof game, being as short as possible, that >>
> >> reproduces the bug; >> - >> the expected solution; - the number of
> >> >> the position where the >> bug >> occurs, if needed; - a clear >>
> >> description of what is going >> wrong.
> >> >> >> >>
> >> >> >> >> The precompiled version for windows is a 64 bits version.
> >> I >> >> could >> also prepare a 32 bits windows version, if enough
> >> >> people >> are >> interested.
> >> >> >> >>
> >> >> >> >> Happy composing, Pascal >> >> >>
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