[Retros] Natch 3.0 beta is out

Pascal Wassong pascal.wassong at free.fr
Fri Jul 29 15:38:35 EDT 2016


The links are correct, I tested them.  You should maybe copy/paste the
whole link, instead of just clicking on it.  When I try to click on it,
the last part, containing the problem number, is ignored.

If it still doesn't work, go to the home page of the site
http://pdb.dieschwalbe.de and enter the search expression, for example
PROBID='P0002056'

>>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:

  Paulo> The links don't work!  Paulo

  Paulo> On Fri, Jul 29, 2016 at 4:25 PM, Pascal Wassong
  Paulo> <pascal.wassong at free.fr>
  Paulo> wrote:

  >> Paulo,
  >> 
  >> I made a quick search in the online retrograde database.  I found a
  >> mate in 2, where black cannot castle dating back to 1859.  By Sam
  >> Loyd of course:
  >> http://pdb.dieschwalbe.de/search.jsp?expression=PROBID='P0002056'
  >> 
  >> Another problem, from year 1915, more in the spirit of your
  >> problem, by another great composer of the retrograde analysis
  >> earlier times, Thomas R. Dawson:
  >> http://pdb.dieschwalbe.de/search.jsp?expression=PROBID='P0001326'
  >> 
  >> I made the search from the page http://pdb.dieschwalbe.de/ and
  >> entered the following expression : STIP='#2' and G='retro' and
  >> K='Cant Castler'
  >> 
  >> To learn how to write expressions, you should use the examples
  >> page.  This database is the most accurate online base for
  >> retrograde problems.
  >> 
  >> Have fun exploring the database.  Pascal
  >> 
  >> 
  >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
  >> 
  Paulo> Ok, I see...  :-) I'm very newbie to all this retro analysis,
  Paulo> and not very literate to chess in general.
  >> 
  Paulo> That is a problem a friend of mine and I have invented, without
  Paulo> even knowing there was an established "retro" type of problems.
  >> 
  Paulo> I have written a solution with proof in english for the
  Paulo> problem, but I am just trying to find a means to "prove the
  Paulo> proof", with some kind of computer help...
  >> 
  Paulo> Thanks anyway!  Paulo
  >> 
  >> 
  >> 
  >> 
  Paulo> On Fri, Jul 29, 2016 at 3:45 PM, Pascal Wassong
  Paulo> <pascal.wassong at free.fr>
  Paulo> wrote:
  >> 
  >> >> Hi again :)
  >> >>
  >> >> no, Natch cannot help.  This is a classical retro, not a
  >> shortest >> proof game.  Natch is absolutely not done to answer
  >> your question.
  >> >>
  >> >> The number of games to reach your position with the shortest
  >> number >> of moves are by millions.  Even if Natch would give all
  >> these games >> (which would take years), you still would have to
  >> check that in all >> games, the bK has moved.
  >> >>
  >> >> It is easy (at least for me !) to see that in your position, the
  >> bK >> must have moved, so the black castling is illegal in this
  >> position.  >> The proof is not very complicated to write down in
  >> plain english.  >> You should do it, as this is generally printed
  >> with the solution.
  >> >>
  >> >> There are many problems of this kind already existing.  This is
  >> a >> very old trick, maybe 100 years old.
  >> >>
  >> >> Pascal
  >> >>
  >> >>
  >> >>
  >> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
  >> >>
  Paulo> That is my initial position:
  Paulo> 4k2r/pp2p1p1/P7/4Np2/1B4Q1/P2NP1n1/1PbP3q/K2R3R
  >> >>
  Paulo> The idea is to prove that the Black King has moved and cannot
  Paulo> castle anymore.  Can Natch help in any means?
  >> >>
  Paulo> Thanks,
  >> >>
  >> >>
  Paulo> On Fri, Jul 29, 2016 at 3:25 PM, Pascal Wassong
  Paulo> <pascal.wassong at free.fr>
  Paulo> wrote:
  >> >>
  >> >> >> Hi Paulo,
  >> >> >>
  >> >> >> Natch is absolutely not done to solve this kind of problems.
  >> It >> >> will take way too much time, and spit out way too much >>
  >> solutions.
  >> >> >>
  >> >> >> Checking if your initial position is legal is easy for
  >> anybody >> used >> to solve retrograde problems.  Finding the
  >> shortest proof >> game to >> your position is probably not
  >> interesting at all.  About >> 80 or 100 >> years ago, this was
  >> sometimes done to show that a >> position is >> legal.  Nowadays,
  >> nobody does it anymore.
  >> >> >>
  >> >> >> If you intend to publish your problem, the section editor
  >> where >> you >> will send it will be able to tell you if your
  >> position is >> legal or >> not.
  >> >> >>
  >> >> >> Pascal
  >> >> >>
  >> >> >>
  >> >> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
  >> >> >>
  Paulo> Its for a problem I invented. Its a "mate in 2" problem that
  Paulo> requires retro analysis, and I want to check if the starting
  Paulo> position is really reachable in a normal valid game. So I don't
  Paulo> really know how many moves it would require to get there. I
  Paulo> want to find the minimum number of moves possible.
  >> >> >>
  Paulo> Thanks, Paulo
  >> >> >>
  >> >> >>
  Paulo> On Fri, Jul 29, 2016 at 3:03 PM, Pascal Wassong
  Paulo> <pascal.wassong at free.fr>
  Paulo> wrote:
  >> >> >>
  >> >> >> >> Hello,
  >> >> >> >>
  >> >> >> >> thank you for using iNatch and Natch !
  >> >> >> >>
  >> >> >> >> For iNatch, the version 0.7 has been created for 32 bits
  >> >> >> machines, >> this is a bit outdated.  I suggest using the
  >> previous >> >> version >> 0.6.2, which is a full java version,
  >> independant from >> 32 >> bits or 64 >> bits.  Many users (me
  >> included) prefer the >> 0.6.2 >> version.
  >> >> >> >>
  >> >> >> >> For Natch, you must provide the number of moves.  It is >>
  >> strange >> to >> want to try Natch on a position without knowing >>
  >> the minimum >> number >> of moves needed to reach it.  You could >>
  >> test the position >> while >> increasing the number of moves at >>
  >> each try.
  >> >> >> >>
  >> >> >> >> Best wishes, Pascal
  >> >> >> >>
  >> >> >> >>
  >> >> >> >>
  >> >> >> >> >>>>> "Paulo" == Paulo Peccin <ppeccin at gmail.com> writes:
  >> >> >> >>
  Paulo> Tried to run iNatch, but it does not start in my machine. Java8
  Paulo> installed.  The logs say:
  >> >> >> >>
  Paulo> !ENTRY org.eclipse.osgi 4 0 2016-07-29 14:45:04.760 !MESSAGE
  Paulo> Application error !STACK 1 java.lang.UnsatisfiedLinkError: no
  Paulo> swt-win32-3320 or swt-win32 in swt.library.path,
  Paulo> java.libary.path or the jar file
  >> >> >> >>
  Paulo> Also, can I use Natch to find a solution to a position, but I
  Paulo> don't know how many moves it would take to get to that
  Paulo> position?
  >> >> >> >>
  Paulo> Thanks, Paulo
  >> >> >> >>
  Paulo> On Fri, Jul 29, 2016 at 1:46 PM, Pascal Wassong
  Paulo> <pascal.wassong at free.fr>
  Paulo> wrote:
  >> >> >> >>
  >> >> >> >> >> Hello all,
  >> >> >> >> >>
  >> >> >> >> >> 19 years after the first version, 7 years after the
  >> latest >> >> >> version, >> a new version of Natch is out.  It is
  >> version 3.0 >> beta.  >> >> You can >> download it from
  >> http://Natch.free.fr .
  >> >> >> >> >>
  >> >> >> >> >> Previous version already computed the order of some
  >> moves.  >> >> This >> >> was used to eliminate position having
  >> cycles in it.  >> For >> example >> >> Pa2-a8=N-b6*Pa7 and Pa7xb6.
  >> These move orders >> found >> for a >> position >> are now used
  >> when searching for the >> moves.  >> For >> example, if black >>
  >> must play Rh8-e8-e3-c3 and >> white >> Pe2-e4, the >> wPe2 won't be
  >> allowed >> to move before the >> black >> rook arrived at >> c3.
  >> This improvement >> increase the >> speed of >> resolution of many
  >> >> problems, and makes the >> >> --watch (-k for >> short) preaty
  >> useless.
  >> >> >> >> >>
  >> >> >> >> >> Many more move orders are also found.
  >> >> >> >> >>
  >> >> >> >> >> A bug has been corrected, where some solutions where
  >> not >> >> found.
  >> >> >> >> >>
  >> >> >> >> >> A bug has been corrected on Mac, which made the program
  >> >> crash >> >> when >> the hash-tables where full.  I was surprised
  >> to >> learn >> about >> this >> problem so late.
  >> >> >> >> >>
  >> >> >> >> >> There are also minor changes in the output file and
  >> when >> >> using >> the >> visual option.
  >> >> >> >> >>
  >> >> >> >> >> More details about this new version are available in
  >> the >> NEWS >> >> file >> available when you download the beta
  >> version.
  >> >> >> >> >>
  >> >> >> >> >> There were many bugs in the numerous alpha version
  >> while >> >> >> developing >> this 3.0 version, which have been
  >> found by the >> >> >> testers, mainly >> Michel Caillaud and
  >> Thierry Le Gleuher.  >> Thanks >> >> to them and to the >> other
  >> testers.
  >> >> >> >> >>
  >> >> >> >> >> There may still be bugs in this version.  If you find
  >> one, >> >> don't >> >> hesitate to send it to me.  The informations
  >> needed >> >> are: - the >> >> proof game, being as short as
  >> possible, that >> >> reproduces the bug; >> - >> the expected
  >> solution; - the number of >> >> the position where the >> bug >>
  >> occurs, if needed; - a clear >> >> description of what is going >>
  >> wrong.
  >> >> >> >> >>
  >> >> >> >> >> The precompiled version for windows is a 64 bits
  >> version.  >> I >> >> could >> also prepare a 32 bits windows
  >> version, if enough >> >> people >> are >> interested.
  >> >> >> >> >>
  >> >> >> >> >> Happy composing, Pascal >> >> >> >>
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